29 Jan 2025
1h 29m

Building a best-selling game with a tiny team – with Jonas Tyroller

Podcast cover

The Pragmatic Engineer

This podcast interviews Jonas Tyroller, one of the two developers of the indie game Thronefall, about the game's development process. The discussion covers the game's technical aspects (Unity engine, C# programming, asset store usage), development workflow (daily minigame prototyping, iterative design), and challenges faced (pathfinding, difficulty balancing). Jonas emphasizes the importance of rapid prototyping and finding a balance between personal preference and market appeal. A key takeaway is that even seemingly "bad" development practices (e.g., directly pushing to the main branch) can be effective for small teams with infrequent releases.

Outlines

Part 1: Introduction and Tech Stack

Part 2: Development Workflow and Project Management

Part 3: Game Design and Player Feedback

Part 4: Production and Market

Part 5: Challenges and AI

Part 6: Advice and Resources

Part 7: Conclusion

Sign in to continue reading, translating and more.

Continue
 
mindmap screenshot
Preview
preview episode cover
How to Get Rich: Every EpisodeNaval